Esports

With its first billion-dollar year in 2019, the Golden Age of Esports is here.
Kelt Capital is excited to be right at the forefront of this world-changing opportunity.

Billion dollar growing industry

The vigour of Esports growth has attracted brands and companies across every industry. Together, esports and games have surpassed the yearly revenues generated by the film industry and have equalled revenues from traditional sports. 

Professional competitive gaming

Esports is the world of competitive, organised video gaming. The overall game-video-content audience will continue to grow at a rapid pace increasing from 750 million people in 2018 to more than a billion by 2022. 

Attractive target group

Esports enthusiasts typically skew young. More than half are between 21 and 35 years of age. More than two-thirds are full-time employees (vs. 53% of total online population) and 43% have high household incomes. They are an attractive target group for companies, including some of the world’s biggest and best-known brands. Many non-endemic brands are starting to invest in the ever-growing Esports industry.

Global Esports Initiative

Kelt Capital has entered into a confidential Sale and Purchase Agreement to acquire and develop, on a Joint Venture basis, a significant global Esports initiative.